In this case, you hired men to fight for you. The relationship between you and the unit is employer vs. I can see a way to avoid that problem - to redesign the entire recruitment process and hire men, not units - but this is a topic for another day.
What would be the XP value of the just recruited men? If they join with 0 XP, when we combine them all, we would have an average of 35xp - Not cool! How will you be able to upgrade a unit if you have to refill it with fresh men with 0XP? We go to a town and refill the unit with fresh recruits. We have a unit of Recruits that could have a maximum of 100 XP and a maximum of 100 men. What happens if you have a unit with some XP but you lose men - this sounds like a big issue.įor easier calculation, let's have the following example: Would you be able to disband units at any time? Yes the cost will be slightly higher for recruitment and you will spend manpower Would you be able to hire higher-level units directly? Then with more XP, you can upgrade again and so on. Let's say recruits can get up to 100XP Once they get it you would be able to upgrade the unit to bowmen or swordsmen. The Green XP shows the points needed to upgrade, req - means buildings required to train or upgrade unit
Here is a simple unit tree without going too much in detail. When the unit gets enough XP the marshal would go to a town or castle and if in the province are already built the required building for the next level unit you will be able to click on the upgrade button In the battle or/and by having a “Trainer” marshal skill units get XP points. The player could have the feeling that they hire real men from their kingdom, and keep them and improve them over time, not just unit slots that you could delete at any time without even thinking about.įorth - This may be a dumb reason for someone but not for me - It saves number of clicks - click(hover) select + click remove + click select + click hire + click select desired type of unit = 5 clicksĬlick(hover) select + click upgrade + optional click to select type of unit = 2 + 1 Clicks I think that brings a lot of flavour to the game. If we have Manpower as a vital resource for our kingdom, disbanding units in order to hire more advanced units sounds like a waste - a terrible waste. The cost for upgrading in terms of gold/food could be also reduced - like 75% vs what you would pay if you recruit the unit, not that makes a huge difference but still…If the unit costs 2000, with 75% discount you save 500, not bad. With that said if you already have the men recruited you should not spend manpower to upgrade the unit. KOH1 so it looks that in Koh 2 Manpower may be a bit different. From the screenshot above I can see that just peasants cost 3 Manpower to hire and that is 3 times more vs. Second - I don’t know if manpower is a concern in KOH2 because in KOH 1 wasn’t really. So staying a recruit for the rest of your days is not very likely. If you are recruited as a soldier, there are most likely two options for you - either to die in battle or to get experience and become a better and better soldier over time. The goal is to have the option to keep and upgrade the unit until it reaches the most advanced level without deleting them.įirst - It sounds just natural. That’s why I added the second option - Leave the peasants to be Peasants 4 Life! But with some benefits.įor the purpose of this example, I’d like to change the term peasants to peasants recruited as soldiers or just Recruits. With that, you could say that it makes perfect sense to have non-upgradable peasants in the game that you can hire and disband whenever you want and I can agree with that. It says “ Peasants are non-professional soldiers called upon to fight in desperate times and. The first is as I said earlier - “ Hey, why my peasants are still peasants and what to do to improve them?” - Upgradeable Units I will talk mostly about peasants and will be viewing two different situations. For sure I am not saying let’s do this because it sounds cool. When I thought about that I also found some complications and issues that may arise with this. I am writing about what (I think) the situation right now might be and how it could look if there is a mechanic that allows the player to upgrade units.